Join us for number 10!

Our mission is to provide a welcoming and supportive environment to all students, new and old, who are interested in learning something new. HackISU strives to connect students with opportunities to experience technology in a rapidly growing technology based world.

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Eligibility

Must be an undergraduate persuing a degree at a College or University.

Judges

Ally Cunningham

Ally Cunningham
HackISU

Mitchell Pung

Mitchell Pung
HackISU

Jamie Sampson

Jamie Sampson
HackISU

Lauren Arner

Lauren Arner
HackISU

Nicholas Chockalingam

Nicholas Chockalingam
HackISU

Josua Gonzales-Neal

Josua Gonzales-Neal
HackISU

Cole Cummings

Cole Cummings
Cerner

Cal Fisher

Cal Fisher
Cerner

Phil Fiedler

Phil Fiedler
Corteva

 Kevin Minnis

Kevin Minnis
Corteva

Chad Bruggeman

Chad Bruggeman
Granular

Ashley Kasper

Ashley Kasper
Granular

Zach Schreck

Zach Schreck
Granular

Abby Anderson

Abby Anderson
Granular

Andrew Colosky

Andrew Colosky
John Deere

Josh Carson

Josh Carson
John Deere

Jason Wong

Jason Wong
Rockwell Collins

Suganthi Selvaraj

Suganthi Selvaraj
Rockwell Collins

Alexis Moreno

Alexis Moreno
Rockwell Collins

Dan Goldman

Dan Goldman
Rockwell Collins

Ariana Sanchez

Ariana Sanchez
Rockwell Collins

Dhanraj Selvaraj

Dhanraj Selvaraj
Rockwell Collins

Brett Harper

Brett Harper
Workiva

Blake Adams

Blake Adams
buildertrend

Nich Brockman

Nich Brockman
buildertrend

Sam Kirkland

Sam Kirkland
buildertrend

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did the team stretch themselves? Did they try to learn something new? What kind of projects have they worked on before? Exploration should be rewarded.