Join us for number 10!

Our mission is to provide a welcoming and supportive environment to all students, new and old, who are interested in learning something new. HackISU strives to connect students with opportunities to experience technology in a rapidly growing technology based world.

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Eligibility

Must be an undergraduate persuing a degree at a College or University.

Judges

No avatar 100

Ally Cunningham
HackISU

No avatar 100

Mitchell Pung
HackISU

No avatar 100

Jamie Sampson
HackISU

No avatar 100

Lauren Arner
HackISU

No avatar 100

Nicholas Chockalingam
HackISU

No avatar 100

Josua Gonzales-Neal
HackISU

No avatar 100

Cole Cummings
Cerner

No avatar 100

Cal Fisher
Cerner

No avatar 100

Phil Fiedler
Corteva

No avatar 100

Kevin Minnis
Corteva

No avatar 100

Chad Bruggeman
Granular

No avatar 100

Ashley Kasper
Granular

No avatar 100

Zach Schreck
Granular

No avatar 100

Abby Anderson
Granular

No avatar 100

Andrew Colosky
John Deere

No avatar 100

Josh Carson
John Deere

No avatar 100

Jason Wong
Rockwell Collins

No avatar 100

Suganthi Selvaraj
Rockwell Collins

No avatar 100

Alexis Moreno
Rockwell Collins

No avatar 100

Dan Goldman
Rockwell Collins

No avatar 100

Ariana Sanchez
Rockwell Collins

No avatar 100

Dhanraj Selvaraj
Rockwell Collins

No avatar 100

Brett Harper
Workiva

No avatar 100

Blake Adams
buildertrend

No avatar 100

Nich Brockman
buildertrend

No avatar 100

Sam Kirkland
buildertrend

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did the team stretch themselves? Did they try to learn something new? What kind of projects have they worked on before? Exploration should be rewarded.